HGd10PHB - Chapter 11 - Rules of Engagement

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Standard Difficulty Chart[edit]

Many rolls in HGd10 are opposed checks where the Difficulty Score is the opposing roll. Some scenarios, such as crafting, have a set Difficulty Score in the scenario. These will always take precedence over the following chart. This chart is a general chart to give an idea of Difficulty ranges for GM's to use setting up encounters not explicitly covered in this or other books in the HGd10 System.

DS Label Description
1-10 Common These are tasks, events, or scenarios that non-adventuring characters, townsfolks, commoners, everyman can perform. Typically these require no roll by an adventurer as their TSB is already greater than this DS at character creation.
11-15 Novice A DS at this level typically requires a Specialized Skill roll to complete with competence. It can be done by commoners or even a Basic Skill check, but is more difficult to achieve without the Specialized Skill. Those with the appropriate skill almost always succeed.
16-20 Proficient Events that require some competency and practice are in this range. Adventurers cannot simply rely on their TSB at the beginning of their careers. They must roll to succeed and there is an actual risk of failure.
21-30 Intermediate This range of difficulty is for characters who have seen some action for a while. They are no longer beginners but perhaps have not been working for more than a year game-time.
31-50 Adept Adept-level difficulties are for seasoned craftsmen, adventurers, socialites, etc. who have been plying their trade for several years. They are not quite renowned
51-70 Expert
71-110 Master
111+ Epic


This section describes rules and special cases for combat. Each heading covers different general rules. Specifics always trump general rules.

Location Hit[edit]

Rest and Recovery[edit]

Size Categories[edit]

Special Cases[edit]