HGd10PHB - Craft - Alchemy
Alchemy is a crafting skill that takes various ingredients called reagents and mixes them together to transform these reagents into other matter entirely. Its very name means "Art of Transformation" and this art has ties to the Transformation Purpose. Sometimes looked down on by Chemists and other Scientists, Alchemy is sometimes hailed as the precursor to the scientific method because of its basis in experimentation. At its most basic level, alchemy provides simple potions, tonics, tinctures, and concoctions that while not strictly magical in nature can mimic lesser-powered spells.
However, Alchemy can be used beyond the simple and natural. Combined with magic, Alchemy can delay effects of spells indefinitely or do some truly potent things.
Untrained: This skill may not be used untrained and will likely result in major failure if attempted.
PC | SC | Base
DS |
---|---|---|
WIS | INT | 20 |
Training[edit]
The process of learning how to craft alchemical recipes requires a prospective alchemist to study with a trainer for three weeks. During this time, the trainer will provide notes, guided experiments, and eventually practical problems for their student to solve to determine if they are fit to be an alchemist. At the end of these three weeks, the Player rolls the Basic Crafting Skill. If the roll is a 20 or higher, they gain the Craft: Alchemy Skill and may begin mixing alchemical recipes. If the roll fails, they must work for another three weeks. If the roll is less than a 15, they must find a new trainer as their current trainer will consider them a lost cause in most cases. This skill may be taken at Character Creation if the roll is sufficiently high enough and the three weeks is considered part of their backstory.
Kind Bonuses: Echtinik, Feldae, Meliai, Phymorians, and Goblins begin with +2 TP upon taking this skill.
Active Roll[edit]
The Active skill roll for the Craft: Alchemy Skill is compared to the DS of whatever the alchemist is attempting to make if working with a known recipe. See the chart below for a sample of known recipes. The GM should feel free to expand this list along with the players, especially through experimentation.
For creating magical potions or new recipes, see the Economics Encyclopedia - Chapter 2.
Reroll: No rerolling for a specific attempt is allowed. A failed roll means the reagents are consumed or made useless during the process. A new roll may be tried with fresh reagents.
Alchemical Recipes[edit]
The following recipes are beginner recipes to get the alchemist started and perhaps a few more powerful options for advanced users. The purpose of this chart is to give the GM and Players a starting point for this craft to enable them to build their own recipes as the Alchemist grows more skilled.
Recipe | Description | Base | Reagents | Trigger | Main Process | DS |
---|---|---|---|---|---|---|
Adgut | Causes vomiting and diarrhea to violently purge the body | Water | Bitterwraith stem | Mercury weed | Ceration | 15 |
Alchemical Fire | Causes a minor fire-based explosion - 1dmg/5 rolled; ignites flammables | Rubbing alcohol | Starflower petals, Hollywrath | Aetherpine sap | Distillation | 20 |
Alchemical Acid | Minor acid-based explosion - 1dmg/5 rolled; 1dmg/turn per 10 rolled | Water | Caustic lime | Hollywrath | Titration | 20 |
Alchemist's Spectacles | Crystal glasses that aid in Alchemy and Appraisal Skill +1/10 rolled | Sand | Diamond Dust, Oil | Pink salt | Albedo | 35 |
Alkahest | Universal solvent that dissolves most any inorganic solid not a basic chemical element - 20min - 1min/5 rolled | Ether | Caustic lime | Potash | Distillation | 50 |
Alkahane | Universal solvent that dissolves most basic chemical element solids including glass. | Water | Pyrogen, fluxogen | Coal flakes | Titration | 50 |
Antidote | Cures natural poisons - for every 1 under, cure takes 1 minute longer to activate; preventative adds +1 to Resistance/5 rolled | Water | Purple Thistle | Snake Venom | Fusion | 20 |
Antipetrification | Prevents Petrification status for a few minutes - effect lasts for 1 minute for every 1 rolled over 35. | Black or grey clay | Basilisk blood, rock cobra venom | Quartz powder | Mechanosynthesis | 35 |
Hydro Animo | Boosts INT for a few Rounds - +1/10 rolled; lasts 1 Turn/5 rolled above 25 | Water | Mindsong pollen, distilled white mice neurotransmitters | Albedo spark | Albedo | 25 |
Hydro Corpus | Boosts CON for a few Rounds - +1/10 rolled; lasts 1 Turn/5 rolled above 25 | Water | Corpus Lily leaves, crushed pig's intestine | Albedo spark | Albedo | 25 |
Hydro Fortis | Boosts STR for a few Rounds - +1/10 rolled; lasts 1 Turn/5 rolled above 25 | Water | Corpus Lily stem, crushed ants | Albedo spark | Albedo | 25 |
Hydro Kinotos | Boosts AGL for a few Rounds - +1/10 rolled; lasts 1 Turn/5 rolled above 25 | Water | Corpus Lily pollen, crushed flies | Albedo spark | Albedo | 25 |
Hydro Beatis | Boosts BEA for a few Rounds - +1/10 rolled; lasts 1 Turn/5 rolled above 25 | Water | Corpus Lily petals, crushed flutterbies | Albedo spark | Albedo | 25 |
Hydro Ennoia | Boosts PRC for a few Rounds - +1/10 rolled; lasts 1 Turn/5 rolled above 25 | Water | Mindsong stamen, owl eyes | Albedo spark | Albedo | 25 |
Hydro Atomikotis | Boosts PRS for a few Rounds - +1/10 rolled; lasts 1 Turn/5 rolled above 25 | Water | Sunflower pollen, parrot beak | Albedo spark | Albedo | 25 |
Hydro Sophis | Boosts WIS for a few Rounds - +1/10 rolled; lasts 1 Turn/5 rolled above 25 | Water | Indigo Aster pollen, fox headfur | Albedo spark | Albedo | 25 |
Hydro Pneumatikos | Boosts SPI for a few Rounds - +1/10 rolled; lasts 1 Turn/5 rolled above 25 | Water | Soul Bromeliad, ectoplasm | Albedo spark | Albedo | 25 |
Hydro Vitae | Healing potion - heals 1 LIFE/5 rolled above 18 | Honey | Corpus Lily (whole), dried earthworm or echinoderm powder | Rum | Titration | 18 |
Arcanum Corallinum | Cures minor diseases - Quality must be greater than DS | Whiskey or other strong drink | Chamomille petals, thyme leaves | Garlic oil | Ceration | 23 |
Arcanum Duplicatum | Used for weight loss - lose 1 lb/5 rolled above 27 within 1 month; does not overlap with other weight loss | Tea (green, black, white) | Hydro Corpus, pepper | Ginseng | Ceration | 27 |
Arcanum Joviale | Stops seizures, calms spasms, transmutes bile into harmless waste | Citrus Rum | Hydro Corpus, chamomille | Musculium (Magnesium) Sulfaete | Citronitus | 25 |
Ardent Spirit | Used as an igniting agent | 21 | ||||
Azoth | Cures any natural disease | 40 | ||||
Borath | Used in eldritch ceremonies | 18 | ||||
Bezoardicum | Component in Transformation Spells | 22 | ||||
Cadmia | Component in Voidmancy Spells; dessicates cancers, ulcers, and other growths | 27 | ||||
Caput Mortuum | Component in Voidmancy Spells | crushed mummy | 24 | |||
Chalcanthum | Used in blue, red, and green pigments; these pigments can provide a barrier to lesser incorporeal beings | nekoril | 22 | |||
Charm Potion | When drank, charms imbiber under the control of the first person they see. | 31 | ||||
Chrusilite | Pure, clear chursil produced from lesser metals | 60 | ||||
Clingamut | Allows climbing and clinging to most surfaces for a few minutes | Spider Silk | 26 | |||
Elixir of Life | Grants immortality and immunity to aging. | Philosopher's Stone | 100 | |||
Frictex | Alchemical grease-like substance used to make surfaces slippery | 24 | ||||
Ghostheart | grants Astral Caster and intangible Status for up to a few minutes; increases SPI for a day | 42 | ||||
Gigglewine | Causes uncontrollable fits of giggling for up to a few minutes; increases PRS for a day | 42 | ||||
Greater Alchemical Fire | Major fire-based explosion | 40 | ||||
Greater Alchemical Acid | Major acid-based explosion | 40 | ||||
Iliaster | Component in golem creation and Body and Soul spells. | 37 | ||||
Invisibility Potion | imbiber cannot be seen including worn or carried equipment | Ghostwillow leaves | 55 | |||
Lithos Utcarnes | Removes any Petrification status | 42 | ||||
Love Potion #1-8 | Causes mild to major infatuation or chemical attraction to the first being of the opposite sex seen after imbibing; warning, do NOT drink #9! 1d10 DS to resist per #. | 15+5 per # | ||||
Mintwash | Dissolves plaque, whitens teeth, kills bad flora and fauna in the mouth and throat, makes breath minty fresh | Mintweed, alchohol, water, maplesong leaf | 15 | |||
Mosaic Chrusil | chrusilian pigment used as a bronze finish and as a component in infertility remedies | chrusil | 23 | |||
The Net | purple alloy of metal; used to trap spirits | 47 | ||||
Oil of Brick | slows cancer; cures physiological brain disorders like palsies and epilepsy | brick, olive oil | 29 | |||
Oil of Impact | wiped onto bludgeoning weapons; increases bludgeoning damage | 30 | ||||
Oil of Knockback | wiped onto weapons; causes knockback | 32 | ||||
Oil of Piercing | wiped onto piercing weapons; increases damage from piercing attacks | 30 | ||||
Oil of Sharpness | wiped onto slashing weapons; increases damage from slashing attacks | 30 | ||||
Oil, Spectrum | grants a Spectrum identity to weapons; does not increase damage or ability to hit | 28 | ||||
Panacea | Cures all diseases, poisons, and status ailments of any kind. | 80 | ||||
Pertrification | Causes full Petrification status to target if target is splashed with or imbibes | 48 | ||||
Philosopher's Stone | white stone that is used as a focus in most high level Transformation spells and as a component in the Elixir of Life | 75 | ||||
Pook's Sweat | Grants increase in SPD for the rest of the day | 57 | ||||
Potion of Freshwater Breathing | Allows imbiber to breathe in freshwater for a time | |||||
Potion of Saltwater Breathing | Allows imbiber to breathe in saltwater for a time | |||||
Primal Dust | Dust created from used world shards; used as a component in minor spells depending on the spectrum the shard is associated with | |||||
Ru's Sweat | Grants increase in AGL for the rest of the day | |||||
Scent Mask | ||||||
Silence Bomb | ||||||
Skill Enhancer | Adds +5 to a single Specialized Skill | |||||
Sleep Draught | A drinkable potion that provides dreamless, restorative sleep | |||||
Sleep Gas | An explosive potion that produces a gas that will put animals, and those with low defense against Chemistry to sleep; lasts until damage is dealt or until remedy is supplied | |||||
Smelling Salts | wakes sleeping people; removes Unconscious status | |||||
Spectrum Resistance | provides temporary increase in resistance against a particular Spectrum of magic | |||||
Spider Silk | used as a reagent in Fauna spells, Aid, and Summon Purposes | |||||
Spagyric | heals Phymorians, major plant growth, component in Flora spells | |||||
Sol Album (Whitesun) | component in Order, Soul, and Time spells | |||||
Sol Caeruleum (Bluesun) | component in Arcane, Mind, Water, and Electromagnetic spells | |||||
Sol Flavo (Yellowsun) | component in Air, Nuclear, Eldritch, and Illusion spells | |||||
Sol Mavros (Blacksun) | used in Earth, Gravity, Void, and Defense spells | |||||
Sol Rubrum (Redsun) | Used in Fire, Nuclear, Chaos, and Attack spells | |||||
Sol Virdis (Greensun) | component in Movement, Flora, and Fauna spells | |||||
Tears of Addiyr | Boosts WIS for a few Rounds. | |||||
Tears of Niaaca | Boosts BEA for a few Rounds. | |||||
Verdigris | anti-fungal; sickens Phymorians | |||||
Vitality Potion | Removes Fatigued and Tired statuses; Makes Exhausted Fatigued; wakes those sleeping from Sleep Gas or Sleep Potion | |||||
Vitalilty Potion, Greater | Removes Exhaustion, Tired, Fatigued, Unconscious, Paralyzed (unless Petrified), Stunned, and Swoon status; grants Stable status | |||||
Water, Purified | Considered free of all foreign substances; water only | Distillation | 15 |
Alchemical Processes[edit]
Adsorption - the removal of chemicals from a gas by means of condensation on a surface or filter
Albedo - whitening, purification, the burning of impurity
Calcination - crushing and roasting a substance to remove certain components
Ceration - adding liquid to a substance in stages while you heat it, tends to make substance softer and waxier
Chromatography - using filters to separate and analyze the components of a solution or chemical
Chrusipoeia - transmuting into chrusil
Citrinitas - yellowing, spiritualization and enlightenment
Congelation - causing something to congeal or become more viscous
Cupellation - heating process by which noble metals (chrusil and arguril) are extracted from ores and alloys
Distillation - separating liquids by boiling them
Fusion - not typically in the modern physics "nuclear fusion" sense, but more likely just melting things together
Fixation - process by which a volatile substance is made to be resistant or immune to fire
Lerono - blackening, corruption and dissolution
Mechanosynthesis - the process of causing two or more solid substances to chemically react by crushing, rubbing, or mashing them together
Rubedo - reddening, unification, and communion with immortals
Sublimation - turning a solid into a gas without going to liquid stage first. Also can refer to boiling or vaporizing something, then cooling it quickly to resolidify.
Titration - process of adding a liquid to a solution drop by drop until a visible reaction or desired outcome is achieved
Vegetation of Metal - experiments where crystals or metals are "grown" in solution like a plant.
Common Reagents[edit]
Atalléf
Barka Root
Bitterwraith
Blowflower
Caustic Lime
Corpus Lily
Dawnstar Lily
Deep Oak Seed
Ether
Fluxogen
Flux Violet
Ghostwillow Leaves
Gorecreeper Roots
Holly Wrath
Iceshaver Vine
Maplesong Leaves
Mercury Weed
Mindsong
Mintweed
Moonshadow
Perriwrinkle Thorn
Pholug Nettle
Potash
Pyrogen
Soul Bromeliad
Starflower Petals
Starflower Seeds
Tucolo Pollen
Water, Pure
Alchemical Equipment[edit]
- Mortar and Pestal - small ceramic bowl with ceramic rod used to crush materials
- Portable Alchemists Lab - contains a few items for Alchemical Processes out in the field; contains a flask, beaker, lighter, small burner, six test tubes, a small centrifuge (2 tubes only), and a clay tablet that runes can be inscribed in and erased
- Evangiel's Flask - impervious to all acids or other Chemical and Alchemical reactions
- Sealed Pouch - pouch for carrying volatile dry reagents, sealed against water and other liquid permation
- Acari - tiny electric mites born out of electrical experiments
- Books, scrolls, and papers - full of formulas, coded formulas, and observations on experiments. Such notebooks are often written in the Alchemist Code (Language) code. Recent notes may also take the form of chalkboards or wax tablets. One of the founding books of the alchemical art is The Ruby Tablet aka The Secret of Halai.
- Rune Compendium for all Spectra and Purposes
- The Chrusilpedia of Cloepteris is an alchemical text from pre-Sundering Invarine.
- The Musaeum Halaiticum is a 1600s compilation of many earlier alchemical writings.
- Canary or other small animal in a cage. Like a Canary In A Coal Mine, this may give you a warning of the emission of toxic gas before the concentration level is at a lethal dose.
- Centrifuge (manually-operated via crank or kick-operated like a potters wheel)
- Charcoal Biscuits, to aid in minor cases of ingestion of toxic chemicals.
- Crucible (clay bowls to hold items being heated in the furnace) and similar items:
- Aludel - A series of stacked or nested ceramic tubes of descending size, to condense evaporated substances in a furnace.
- Cupel - A shallow cone-shaped crucible with a layer of bone ash, wood ash, or crushed seashells. Used for Cupellation (see Alchemical Processes above).
- Filters made of heavy paper or cloth. Also used filter paper with colorful bands of sediment from previous experiments.
- Forge, Furnace or Oven. Alchemists often have many of these in different forms for different purposes.
- Athanor - a slow-burning, self-feeding furnace
- Descensory Furnace - built with a funnel on top, intended for heating liquids
- Gasmask, Filtermask or Plaguedoctor's Mask
- Glassware in various strange shapes and sizes:
- Alembic - two (often large) vessels connected by a (narrower) tube
- Beaker - cylindrical, with a flat bottom and a pouring lip
- Burette - cylindrical, with a spigot or stopcock at the bottom; used in Titrations
- Retort - spherical, with an extremely long downward-pointing neck
- Vial - small glassware to hold liquids or powders
- Chrusil, Lead, Chrusil-plated Lead, or various experimental nuggets or alloys suggesting success or failure.
- Alchemist's Symbols; Runestones for Spectra and Purposes
- Circle with a point at its centre - the alchemical symbol for chrusil; usually drawn on a flat table or the floor
- Qin'ah's Hieroglyphica - an Unbular specific rune
- Work of art praising Taphal or Halai
- Sand Bath, Water Bath, or Dung Bath for keeping items and experiments at temperature, regulating cool-down, etc.
- Still - More likely to produce dangerous alcohols for cleaning or experimenting than to have tasty homebrew.
- Tabletop or workspace with a hard and smooth surface, such as granite, marble, or beaten metal.
- Weighing Scale and/or Balance.
[edit]
- Hero's Guild Players Handbook Home
- Chapter 1 - Creature Kinds
- Chapter 2 - Base Characteristics
- Chapter 3 - Skills
- Chapter 4 - Traits and Foibles
- Chapter 5 - Physical Combat Skills
- Chapter 6 - Mystical Skills
- Chapter 7 - Equipment
- Chapter 8 - Crafting
- Chapter 9 - Knowledge Social and Movement Skills
- Chapter 10 - Optional Classes
- Chapter 11 - Rules of Engagement