HGd10PHB - Kind - Bugbear
Bugbears tend toward the fringes of society. They are loners and roguish if not outright thieves, bandits, and thugs.
Bugbear are on average slightly taller than humans, lanky with more upper body muscle than lower. Many have yellowish to pale-green skin, though there are those that run the human skin-tone spectrum as well. They have ears that look like an Invar's, but shorter and covered in brown to black wiry hair. Their bodies are extraordinarily hairy over much of their body with the hair being an oily, wiry thick affair.
Bugbears live an average of 85 years.
Most Bugbears carry a chip on their shoulder with regard to their own kind. Not all tend toward this way, but they aren't strong enough to be ogres, wise enough to lead as hobgoblins do, or intelligent enough to work with magic as well as goblins. A kind of middle-child syndrome affects most Bugbears which drives them away from their brethren and either into non-Unbular society or away from society altogether.
Those who don't end up as bandits or thugs serve as scouts or guards for local government officials where they can accumulate a little personal power by riding the coattails of another's power.
Key Characteristic: Agility
Base Characteristic Maximums: +3 AGL; -2 BEA; +1 CON; +2 PRC; -1 PRS; +1 STR
Skill Bonuses (BP):
+5 TP to any four of the following once purchased with BP:
- Knowledge: Local Geography (100 miles)
Lowered XP Threshold: The four chosen skills from above only require 4 XP to gain Trained Points instead of 5.
Traits & Foibles:
- Agile Fighter
- Improved Dodge
- Opportunistic Fighter
- Bad Temper
These Traits and Foibles do not count toward the Slot total.
A few Bugbears are able to overcome their breed's anger and become true heroes. These tend to like exploration especially into ruins for treasures. Some will even adventure for causes, but this is often more because its an easy way to gain personal power and reputation than out of any sense of honor or justice.
- Hero's Guild Players Handbook Home
- Chapter 1 - Creature Kinds
- Chapter 2 - Primary Characteristics
- Chapter 3 - Skills
- Chapter 4 - Traits and Foibles
- Chapter 5 - Physical Combat Skills
- Chapter 6 - Mystical Skills
- Chapter 7 - Equipment
- Chapter 8 - Crafting
- Chapter 9 - Knowledge Social and Movement Skills
- Chapter 10 - Optional Classes
- Chapter 11 - Rules of Engagement