HGd10PHB - Kind - Elf
On Loar, Elfs are descendants of the pre-Sundering Invar. They are diminished from their ancestors in significant ways. However, they still retain a remnant of their exotic beauty and connections to nature and magic.
Elfs are humanoid, though they tend to average about 6 inches shorter than humans. They have short, pointed ears usually without lobes. Their metabolisms do not allow them to become overweight and they tend toward gentleness, thoughtfulness, and grace due to their long lives. While no longer immortal, elfs can live for several thousand years. Elfin skin runs the gamut of typical human coloring. Hair colors are as varied as the human visible spectrum of colors.
Elfs are native of many different worlds in the Universe of Chaos. On Loar, they are a rigid cultural monarchy under the rule of the Council of Wind. They live much like humans in terms of their society, though they prefer not to live in mixed communities with other kinds. Elfs, like most societies, are binary monogamous in their relationships and the children remain with the parents for decades if the parents are stationary. If not, they are left with relatives and are raised by them as if their own. These Elfs are more likely to leave earlier than if raised by their true parents.
Elfs are fully integrated into Loar society in terms of economy and government. They make excellent executives and legislators understanding the long perspective of society better than any other kind in the Islands.
Key Characteristic: Intelligence
Base Characteristic Maximums: +1 AGL; +1 BEA; +1 INT; +1 PRC
Skill Bonuses (BP):
Pick 4 to add +2 TP to the following skills (skill still must be learned naturally):
- Arcane Spell Creation
- Flora Spell Creation
- Fauna Spell Creation
- Handle Animal
Lowered XP Threshold: Choose two of the above skills. Those skills only require 4 XP to gain Trained Points instead of 5.
Traits & Foibles:
Elfs begin with the following without using any Trait slots.
- Long lifespans (~5000 years)
Choose one of the following Traits without using Trait Slots:
- Agile Fighter
- Blind Fighting
- Even Tempered
These Traits and Foibles do not count toward the Slot total.
Elfs tend to spend their younger centuries on adventures as they learn about the broader world. It is only later in life when they have experienced much that they settle into less mobile pursuits. They are excellent scouts, rangers, dungeoneers, mages, or sorcerers. However, elfs can be found in ever roll needed by such a party.
- Hero's Guild Players Handbook Home
- Chapter 1 - Creature Kinds
- Chapter 2 - Primary Characteristics
- Chapter 3 - Skills
- Chapter 4 - Traits and Foibles
- Chapter 5 - Physical Combat Skills
- Chapter 6 - Mystical Skills
- Chapter 7 - Equipment
- Chapter 8 - Crafting
- Chapter 9 - Knowledge Social and Movement Skills
- Chapter 10 - Optional Classes
- Chapter 11 - Rules of Engagement