HGd10PHB - Kind - Human
Humans. They are one of the few kinds found in almost every story. Likely this has to do with the fact that it is most often a human that is telling the story, but that gets into all that murky fourth wall stuff.
Humans are about as average as one can get in terms of their abilities. That fact and their prolific presence in Existence makes them the de facto standard off which all other kinds are judged. Like it or not, that's a simple fact.
Physically, humans are nothing special, but not to be dismissed. They stand anywhere from just under 5 feet to almost 7 feet tall. Most humans run the gamut from almost white skin to almost pitch black, but there are some isolated exotic skin tones here and there. Hair color is more varied as eye color can be. Humans are divided into two complementary genders called male and female. One of the most peculiar traits of humans is their ability to interbreed with most other binary-gender kinds.
Humans can live up to 125 years, but most die much sooner as their candle of life burns at both ends.
Language: [Common] Loar Standard, Human, Terran, etc.
Because of their widespread existence, you can find humans in every line of work imaginable. They are warriors and teachers, traders, and leaders, evil despots and humble servants to all. While one individual may select a path in life and become renowned in their own right for it, humans as a whole have no proclivity towards any one thing over another. Our religions, cultures, governments and so on are as diverse as there are possibilities.
All in all, humans are like the saprogen (nitrogen) of the kinds, acting largely as a buffer for the other kinds in Existence. Humans tend to fit within a narrow range of variability in terms of their characteristics so it is easier to list those in a single chart.
Humans tend to be physically or mentally inferior to a lot of other creature kinds found in stories. They make up for this with their indomitable curiosity and desire to learn. They are also so prolific in most worlds that they serve as trade intermediaries and thus most humans excel at commerce and business.
Humans gain +1 Base Point in every Basic Skill at Character Creation.
Humans gain +1 Trait Slot at Character Creation.
Humans gain +10 TP to divide among any number of non-combat skills related to trade, but can allot no more than 5 in any one skill.
Humans may pick one skill from each of the following categories: Crafting, Knowledge, Movement, and Social. In those 4 skills, the maximum XP needed to gain Trained Points is 4 instead of 5.
Humans are naturally curious and expansive. They tend to explore, seek knowledge, wealth, and glory. For some, it takes very little to get them out the door into the wide world full of danger and adventure. However, to truly be a hero, humans must draw deeper. Their love for one another, for all of Creation, leads them to truly take on the mantle of self-sacrifice, venture out into the world, and right the wrongs inflicted upon it by the evil of others or the natural chaos wrought by a broken Creation. Most refuse this call, preferring either to focus on self or only those closest to them. True heroes among the humans are those who heed the call and start their journey down the path of the sorrow, growth, and glory they never wanted.
- Hero's Guild Players Handbook Home
- Chapter 1 - Creature Kinds
- Chapter 2 - Primary Characteristics
- Chapter 3 - Skills
- Chapter 4 - Traits and Foibles
- Chapter 5 - Physical Combat Skills
- Chapter 6 - Mystical Skills
- Chapter 7 - Equipment
- Chapter 8 - Crafting
- Chapter 9 - Knowledge Social and Movement Skills
- Chapter 10 - Optional Classes
- Chapter 11 - Rules of Engagement