Editing HGd10PHB - Kind - Naiad (Water)

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'''<u>Key Characteristic:</u>''' Wisdom
'''<u>Key Characteristic:</u>''' Wisdom


'''<u>Base Characteristic Maximums:</u>''' +4 WIS; +1 AGL; +3 BEA; +1 PRC; -1 CON; -1 STR
'''<u>Base Characteristics:</u>''' +4 WIS; +1 AGL; +3 BEA; +1 PRC; -1 CON; -1 STR


'''<u>Skill Bonuses (Misc):</u>'''
'''<u>Skill Bonuses (Misc):</u>'''
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* Sing   
* Sing   
* Swim   
* Swim   
 
'''<u>Traits & Foibles:</u>'''<span class=""> </span>
'''Lowered XP Threshold:''' The above skills only require 4 XP to gain Trained Points instead of 5
 
'''<u>Traits & Foibles:</u>'''
* Sense of Duty to Fey - all Fey feel a sense of family and duty to help other Fey.  This sense of duty tends to cause them to hesitate or make different choices than others might make if they know a fellow Fey, especially another Sylph is in trouble.  Attempts to take actions contrary to this Sense of Duty suffer a -5 to their roll.  Attempts to harm another Fey suffer a -10. (+2)
* Sense of Duty to Fey - all Fey feel a sense of family and duty to help other Fey.  This sense of duty tends to cause them to hesitate or make different choices than others might make if they know a fellow Fey, especially another Sylph is in trouble.  Attempts to take actions contrary to this Sense of Duty suffer a -5 to their roll.  Attempts to harm another Fey suffer a -10. (+2)
* Opposing Spectrum - Ice [Voidfire] (+6): Ice-based attacks, particularly those created as an inversion of Fire magic (Voidfire), do not do double damage, however, they cause the Naiad to reduce their Speed (SPD) by half for one complete Round or until warmed by sufficient heat.
* Opposing Spectrum - Ice [Voidfire] (+6): Ice-based attacks, particularly those created as an inversion of Fire magic (Voidfire), do not do double damage, however, they cause the Naiad to reduce their Speed (SPD) by half for one complete Round or until warmed by sufficient heat.
The following are granted to Naiad without using Trait Slots:
The following are granted to Naiad without using Trait Slots:
* Inner Compass
* Inner Compass (1)
* Immunity to Water
* Immunity to Water (6)
* Spectrum Affinity - Water
* Spectrum Affinity - Water (1)
* Weakness - Fauna
 
These Traits and Foibles do not count toward the Slot total.
 
== '''As Heroes''' ==
== '''As Heroes''' ==
Naiad do not particularly like to adventure and will only do so when there is a threat to their community or dire threat to the surrounding area or world.  When in a party, they tend to act as healers or hydromancers and prefer not to get into physically violent situations if at all possible.  They are solid diplomats and often will rise to the top of an adventuring party as an advisor to the leader or even leader themselves if other candidates seem impetuous or foolish.
Naiad do not particularly like to adventure and will only do so when there is a threat to their community or dire threat to the surrounding area or world.  When in a party, they tend to act as healers or hydromancers and prefer not to get into physically violent situations if at all possible.  They are solid diplomats and often will rise to the top of an adventuring party as an advisor to the leader or even leader themselves if other candidates seem impetuous or foolish.

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